100 REM...TINFO...(TANK INFO)...by Ralph Hopkins 3-22-81 110 PRINT "&K&J" 120 PRINT ,"T A N K I N F O&J" 130 PRINT " This is a list of the variables used in the games:" 140 PRINT ,"1) KORPS ... Your in a German Afrika Korps tank" 150 PRINT TAB(28);"opposing the British forces." 160 PRINT ,"2) PATTN ... Your in an American tank" 170 PRINT TAB(28);"opposing German units in France." 180 PRINT ,"3) PANZR ... Your in a German tank" 190 PRINT TAB(28);"opposing American units in France." 200 PRINT ,"4) TANKZ ... Your in a Russian tank" 210 PRINT TAB(28);"opposing German units in Russia." 220 PRINT ,"5) NATO ... Your in a NATO tank in Germany" 230 PRINT TAB(28);"opposing Warsaw pact units." 290 PRINT 300 INPUT (1,0)"<+> Enter any letter to see more ---=>",I$ 310 PRINT "&K" 320 PRINT " These tank games base your one unit against" 330 PRINT "one or many enemy units. The 'day' ends when you" 340 PRINT "are killed or run out of ammunition and are able" 350 PRINT "to withdraw from the field. Also, if you have to" 360 PRINT "abandon your unit." 370 PRINT " There is no picture of the battlefield." 380 PRINT "There are no pictures of the terrain or of the" 390 PRINT "enemy units. All you have are the relative" 400 PRINT "distances from you to the enemy." 410 PRINT " The direction numbers are the same as most" 420 PRINT "STARTREK games. I.e., 3=up, 7=down, 1=right, 5=left" 430 PRINT "The only obstacles are enemy units." 440 PRINT 450 INPUT (1,0)"<+> Enter any letter to see more ---=>",I$ 460 PRINT "&K" 470 PRINT " Each tank has some important attributes:" 480 PRINT ,"1) ARMOR RATING" 490 PRINT ,"2) CANNON SIZE (of its main cannon)" 500 PRINT ,"3) FIREPOWER RATING (of the main cannon)" 510 PRINT ,"4) MOVE RATE (maximun)" 520 PRINT ,"5) SHOOTING RANGE (of its main cannon)" 530 PRINT "Plus:" 540 PRINT ,"6) POINTS (that you get for destroying it)" 550 PRINT ,"7) SHELLS (that it carries)" 560 PRINT ,"8) STATUS (if its moving, halted, damaged, ect.)" 570 PRINT ,"9) TYPE (if its a Tank, Howitzer, Truck, ect.)" 580 PRINT 600 INPUT (1,0)"<+> Enter any letter to see more ---=>",I$ 610 PRINT "&K" 620 PRINT ,"SHOOTING:" 630 PRINT " Shooting on a target is usually reported as" 640 PRINT "'long' or 'short' so that the next shot can correct" 650 PRINT "up or down. Also, you can be off target to the" 660 PRINT "left or the right. To keep everything simple," 670 PRINT "for you the commander, there are no inputs asking" 680 PRINT "for angle of gun elevation. You just shoot and get" 690 PRINT "an educated guess on the 1st shot. So does the enemy." 700 PRINT "After that, your following shots get randomly closer." 710 PRINT "The same applies for enemy units. If you switch" 720 PRINT "targets, the crew will remember the co-ordinates for" 730 PRINT "all units you have shot at so far. Needless to say," 740 PRINT "but the enemy remembers yours also.": PRINT 750 INPUT (1,0)"<+> Enter any letter to see more ---=>",I$ 760 PRINT "&K" 770 PRINT ,"BACKGROUND:" 780 PRINT " The values for the varibles on each tank type" 790 PRINT "have been researched from actual data available" 800 PRINT "on each type of unit. All values are relative" 810 PRINT "to each other (armor, firepower, move rate)" 820 PRINT "Cannon sizes are actual and the number of" 830 PRINT "shells carried are pretty close to the actual." 840 PRINT "Shooting ranges mean 'effective' shooting ranges." 850 PRINT "You can sometimes get in a lucky shot over your" 860 PRINT "effective range but don't count on it." 870 PRINT "The Sherman tank had a range of about 800 yds." 880 PRINT "So that is what you will see in the game." 890 PRINT ,"Have fun!" 1100 REM=== VARIBLES === A( ) = TANK ARMOR 1110 REM.C = Command Chosen C( )=Cannon size of each TANK 1120 REM.D = Move direction D1=Distance moved 1130 REM.D( ) = "DISTANCE" BETWEEN *YOU* AND EACH UNIT. 1140 REM.E = Which Tank you're shooting at 1150 REM.F( ) = FIREPOWER ratings L=Terrain Type 1160 REM.H = Hit numbers determine chance of a kill 1170 REM.I( ) = Count of class of units eliminated 1180 REM.J( ) = Unit type: 1=TANK 2=HOWTZR 3=INFNT 4=Transport 5=Jeeps, cars 1190 REM.K = TOTAL KILLS OF EVERYTHING K1=TODAYS TOTALS 1200 REM.K2 = Enemy Tanks Today K3 = Tank Totals(all days) 1210 REM.M = Day Number M( ) = Each Unit's MOVE RATE 1220 REM.N = How many enemy are visible 1230 REM.P = TOTAL POINTS SCORED P( )=POINTS for each unit 1240 REM.Q = Target starting number Q1 = Targ end no. 1250 REM.R( ) = Shooting Ranges S( )= # Shells each unit 1260 REM.T = YOUR TANK TYPE T( ) = Enemy Unit Types(10-50) 1270 REM.W( ) = Each enemy units "status" 0=DEAD 1=HIDDEN 1280 REM. 2=STUNNED 3=DAMAGED & CAN'T MOVE 4=SHOOTING 1290 REM. 5=HALTED & IDLE 6=OK & MOVING 7=RETREATING 1300 REM.W(T) = YOUR STATUS: 0=YOUR DEAD 1=YOUR HIDDEN 1310 REM. 2=YOUR STUNNED & VISIBLE 3=DAMAGED/CAN'T MOVE 1320 REM. 4=YOUR OK & VISIBLE 1330 REM.H( ), V( ) = Each Tanks last shot at *YOU* 1340 REM.X( ), Y( ) = *YOUR* *SHOT* at each enemy unit 9900 END