MOVE AND COMMAND SUMMARY REFERENCE
(Commands are preceded by a circumflex (^). Press RETURN to enter all typed moves and commands.)
MOVES AND MOVE COMMANDS
To select white, enter: W RETURN
To select black, enter: B RETURN
To enter a move, enter: (Letter)(Number)(Letter)(Number)
\_________/ \_________/
From Square To Square
EXAMPLE: P-Q4 with player as white is D2D4
^CL Castle Left.
^CR Castle Right.
^YOU Player skips a move and lets computer move.
^PD5C6 Capture En Passant from D5 to C6.
^X Resign.
GAME CONTROL COMMANDS
^RP0 Disable player's castling.
^RP1 Enable player's castling.
^RC0 Disable computer's castling.
^RC1 Enable computer's castling.
^Q5 Next Pawn reaching 8th rank will become a Queen.
^Q2 Next Pawn reaching 8th rank will become a Rook.
^Q4 Next Pawn reaching 8th rank will become a Bishop.
^Q3 Next Pawn reaching 8th rank will become a Knight.
^InXXXXXXXX Position computer's persons on rank n of board.
Where X= one of the following:
P=Pawn, R=Rook, Q=Queen, B=Bishop, N=Knight, K=King, Space-bar=Vacant.
To position player's persons, press CONTROL simultaneously while
entering the character representing the person.
^Dnm Set depth to n, added capture depth to m.
EXAMPLE: ^D34 =3 ply plus 4 more ply on captures (7 ply on captures)
If m=U (EXAMPLE: ^D3U), capture depth is unlimited.
^S Display search. (Switch)
^E Display number of end nodes looked at (in hex) (Switch).
^Z Set input device to RS232.
^ZD2D4 Set input device to RS232 and make first move.
A4-1 8080 CHESS